🧲 Erbium Magneto Magnetic grid / active
Puzzle system / 6 × 6

Control the grid.

Erbium Magneto is a strategic match-and-swap puzzle built around a dynamic 6×6 field. Exchange neighboring symbols, create groups of three or more and complete the current objective before your available moves are exhausted.

6 × 6 field Adjacent swaps Cascades Limited moves
Magnetic field Match protocol
◆ ● ✦ ⬢ ▲ ◆ ⬢ ✦ ● ▲ ◆ ⬢ ● ◆ ◆ ◆ ✦ ▲ ▲ ⬢ ✦ ● ⬢ ✦ ✦ ● ▲ ⬢ ● ▲ ◆ ✦ ⬢ ▲ ● ◆
Adjacent swap Match three+

Every swap changes the next set of possibilities.

Matching symbols disappear from the board and allow neighboring pieces to cascade into the empty spaces. Those movements can create additional combinations automatically, so planning around the next board state can be just as important as creating the first match.

Four systems govern the magnetic field.

Core mechanics
Module A
🎯

Dynamic goals

Levels can ask you to remove target tiles, collect specific symbols or reach a required score threshold.

Module B
⚡

Cascade effects

Cleared spaces refill and can automatically form additional combinations, creating chain reactions from a single planned move.

Module C
🏆

Progressive difficulty

New constraints and mechanics appear as progression continues, changing how each board should be solved.

Module D
🎨

Readable symbols

Distinct colors, recognizable shapes and smooth animations keep board changes clear during matches and cascades.

Operating protocol

From board scan to completed objective.

Erbium Magneto is controlled through adjacent swaps. Each decision should consider both the immediate match and the board state that can appear after tiles fall.

01

Read the board

Check the current 6×6 arrangement and identify which symbols matter for the active level goal.

02

Exchange tiles

Tap and drag neighboring pieces horizontally or vertically to create a valid combination.

03

Clear the match

Lines or groups of three or more identical symbols disappear and contribute toward the current objective.

04

Finish the goal

Complete the required task before your available moves run out to unlock the next challenge.

Objective bank

A good match depends on what the level actually needs.

  • ◆

    Clear targets

    Remove the required tiles from the board before the move allowance is spent.

  • ●

    Collect symbols

    Focus your swaps on the symbol types required by the current objective.

  • ★

    Reach a score

    Build efficient combinations and cascades until the target score has been achieved.

Constraint / Move count

There is no clock. The move counter creates the pressure.

Levels are move-limited rather than time-limited. You can study the board for as long as needed, but every executed swap consumes part of the available move allowance.

🔁
Replay system

Return to completed boards.

Previously completed levels can be replayed to improve earlier scores, pursue additional achievements and experiment with stronger strategies.

📵
Connectivity

The puzzle works offline.

Erbium Magneto can be played without an active internet connection once the game has been downloaded.

Field reference.

Player questions
Q.01

Is there a time limit?

No. Levels are limited by moves rather than time, so you can study the board before committing to a swap.

Q.02

Can completed levels be replayed?

Yes. Completed stages can be replayed to improve previous scores, work toward achievements and practice more advanced strategies.

Q.03

Does Erbium Magneto require internet access?

No. The game is fully playable offline after it has been downloaded.

Erbium Magneto

One controlled swap can reshape the entire field.

Read the objective, choose the exchange and use every move deliberately as the magnetic grid becomes more demanding.